Internal memory stores all programmed configurations, even when the joystick is disconnected from the PC.Rotating handle with built-in locking system offering flawless control over the plane rudder.Airbrake (civilian flight) or rapid fire (military flight) trigger with a multidirectional hat (panoramic view).THE exclusive MAPPING button allows users to instantly relocate functions from one button to another.Unique: Plug & Play device offering extremely simple and quick installation, with all features preconfigured for immediate and hassle-free take-off!.Fully programmable: 12 buttons and 4 axes, all extensively programmable.Extremely precise joystick with adjustable resistance control.Rotating handle with built-in locking system offering flawless control over the plane rudder. Extremely precise joystick with adjustable resistance control. Unique: Plug & Play device offering extremely simple and quick installation, with all features preconfigured for immediate and hassle-free take-off! Ergonomic throttle lever. 2 Default Configurations PC: Flight Simulator X by Microsoft, the most popular flight simulator PS3: Blazing Angels by Ubisoft. If you watch APs they are often continually adjusting the trim.Thrustmaster T-Flight Stick X for PS3/PC. It shouldn’t matter that the controller is returning a non-centred value - the AP should just use trim to negate it as part of the feedback loop. That’s what any decent auto-pilot would do. (!) My club has a PA28-180 that always used to pull one way with the controls centred - but you just trim it off. Real planes don’t have dead zones, and in my experience of light aircraft, no two planes are identical anyway, depending on how many dents they’ve got etc. This stuff about dead-zones and “micro-signals” from the controller, simply shows the auto-pilot is bust too. Is that a big ask for something that claims to be a “simulator”? Of course the graphics are nicer, but for me I’d really like to be able to fly a C172 or PA28 and find it behaves close to the real thing. Sure, you can do that, but even then, I don’t believe you end up with anything as close to the real thing as FSX was. In my opinion, what everybody is doing, is tweaking the sensitivities as best they can to work around the questionable flight model in FS2020. In my opinion, the real thing just doesn’t fly like that and FSX, which was becoming a half decent simulator, has become more of a “game” in FS2020. It, seems to me to fly in a way fairly similar to the real thing - and I’ve flown a whole range of different types of PA28 in the real world.īack to FS 2020 and the C172 is super twitchy. Here, I’m flying a PA28 and I can fly it nicely with my joystick. Except I can’t.Ĭonclusion: it’s the flight model that’s wrong.įurther evidence is provided by FSX. If the flight model was right, I’d be able to fly it now exactly like the real thing. So I shouldn’t have to adjust anything…if the flight model is right. The sensitivity graphs show a the full deflection of my joystik in a nice linear fashion, and in the game this is mapped onto the full range of deflection of the control surfaces. A similar situation is seen for the ailerons. Full back and it’s in the full nose up position. If I push my joystick full forward, I see the elevator in the full nose down position. Joystick in the middle, I see both elevators and ailerons centred. If I leave the linear graphs in the sensity adjustment then I see that I get the full range of control surface deflection on say a C172. I think what people are doing is altering their joystick “sensitivities” to “work around” the sensitivities in the flight model. I think it’s the flight-model that’s broken. I don’t think the type of joystick is relevant.
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